“For example, we had the crime system,” says Simon. The second game took this approach to ridiculous lengths. At the end of it, he's very much your guy. A woodcutter has to gather lumber, you need a stockpile to store it in, a bowyer's to make the bow, an armoury to store that in, a spare citizen and a barracks to train him. You don't just 'build' an archer in Stronghold. The first game is adored by a huge community for letting them get deeply involved with designing, building, running and defending a castle. And you can now draw the layout of your castle walls onto the terrain freehand, for curvy designs or to hug geographical barriers. Stronghold 3 looks nice: undulating hills, glittering water, bronze light at dusk, torchlight at night, and wonkier, more naturalistic villages than before.
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