![]() The combat felt awkward at times, perhaps thanks to certain elements being forced in, and protagonist Fury lacked the gravitas of War or the menace of Death. For me, though, Darksiders 3 was and still is the series’ weakest entry. It means it’s never still long enough to go stale, and produces something fresh, to whatever result, each time. Which, when you look at it subjectively, can only be a good thing. It’s a series that has always been willing to adapt if not evolve, from an initial foray that married elements of The Legend of Zelda and Legacy of Kain: Soul Reaver, through a more loot-focused Action -RPG sequel, to a third game that cherry picked bits and pieces from the Soulslike genre, Darksiders is a franchise forever in flux. I’ll admit to having some concerns when Darksiders Genesis was first announced.
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